I've been whiling away many an hour recently playing Wasteland 2.
There's no doubt about it: this is a very fun game.
You and your party find yourselves in a post-apocalyptic wasteland, loosely modeled on the territory and scenery of southern Arizona, in a chaotic world full of mystery and adventure.
You travel about from place to place, take on quests, unearth clues, unravel mysteries, defeat bad guys, and generally have yourself a wild-and-wooly rip-roaring good time.
The making of the game is rather interesting, as revealed by this Wired article: How One Guy Got Kickstarters to Give Their Profits to Other Campaigns
Fargo went on to launch other games, including the now celebrated Fallout series, and even became a game publisher himself, as founder of Interplay Entertainment. But Wasteland was his baby, and by the early 2000s, he wanted to create a sequel to the game that put him on the map, called Wasteland 2.The problem was, the studios wanted nothing to do with it. “I got nowhere for another decade,” Fargo says.
Then, in early 2012, Fargo stumbled upon a still up-and-coming company called Kickstarter that let creators raise funding from their friends and fans.
But you don't have to care about how the game is made; it's more fun just to play the game itself.
Now, where was I? Oh, yes, back to trying to negotiate with the Servants of the Mushroom Cloud...
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