... time to start getting EXCITED!
Also, I liked this article about the pros and cons of fast travel, partly because it name-checked one of my all-time favorite games: Take the Second Left After the Field of Rocks
It’s important to acknowledge Campo Santo’s Firewatch when discussing contemporary resistance to fast travel, as Firewatch forced the player to use a map, a compass, and a set of directions in order to find their way around the Rockies. While the map in Firewatch is only a fraction of the size of most RPG maps, the limitations it imposes on the player in the form of obstacles make finding a suitable route quite tricky. The player can spend quite some time moving north before discovering that they actually ended up moving westward for a time, and followed the natural curve of the path south, leaving them further away from their destination than they were when they originally set out. There’s a certain sense of accomplishment attached to finding your own way while drinking in the nature of the game world, as your role as the player character is more dependent on your own intuition than usual. While the only thing you may need to do in some games in order to incapacitate a group of ten enemies is to mash square, finding your way through a vast and unfamiliar landscape is entirely dependent on your own sense of navigation.