Sunday, December 1, 2019

A Plague Tale: Innocence: a very short review

I finished the final boss battle, and the ending scenes, of A Plague Tale: Innocence on this rainy Sunday afternoon.

The grey, leaden, dull skies outside my window were a perfect accompaniment to the dark story of this vivid, engrossing game.

As A Plague Tale begins, our brother-and-sister protagonists, Amicia and Hugo, have just been tragically and horribly orphaned by the Inquisition.

On the run in the Dark Ages of Medieval France, Amicia and Hugo have one thrilling adventure after another, meeting up with a rag-tag collection of shopkeeper's children, craftsmen's apprentices, and street urchins along the way.

The villains are evil, the challenges are entertaining, and the overall pacing of the game is superbly paced and delivered.

The game has a nice balance of combat, crafting, sneaking, puzzle-solving, and just generally wandering along through the story and enjoying it.

The artwork is magnificent, full of detailed touches that are quite immersive.

And the rats! Oh! The rats!

A Plague Tale: Innocence is definitely not for everyone; there's quite a high "ick" factor that takes a fair amount of willingness to work through. But it was right in my wheelhouse and I thoroughly enjoyed helping Amicia and Hugo through their time of trials.

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