Friday, June 9, 2017

It's not just a game ...

... it's a landscape so detailed and realistic, landscape designers study it: We asked a landscape designer to analyse The Witcher 3, Mass Effect and Dishonored

The Witcher 3's recreation and representation of a range of Northern Hemisphere, European natural landscapes through their design is one of the game's finest accomplishments. Not only do the mountains look genuinely geologically convincing, the woods naturally dense, and the fields rolling, but everything down to the smallest details of the design give them an extra quality - they become believable landscapes and places. Our aesthetically-aimed eye will look at the game and instantly recognise that, of course, that mountain on the horizon looks mountainous in shape and that river bends absolutely naturally enough, but in each of the landscapes and environments created, there are elements of landscape design that would feature in the real world when re-creating a believable naturalistic look and feel.

For example, in all the wooded areas of the North, from the Skellige Isles through to Velen and White Orchard, we see a typical forest of Northern Europe represented with an accurate mix of pines and deciduous trees, underplanted faithfully with a grassy forest floor featuring low-growing, shade-tolerant plants such as ferns, and, where the light allows, more colourful herbaceous plants such as hellebores - a great example of one plant growing exactly where, and how, it should do.

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